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Mage of water

(image)

Magi, who chose a path of water, don't use their power for killing. Instead of this theythey heal wounds of their teammates. It can also slow enemy units.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Elementalist
Advances to: Master of Water
Cost: 28
HP: 42
Movement: 6
XP: 85
Level: 2
Alignment: neutral
IDI8 enlightened_mage_of_water
Abilities: heals +4
(image)staff
impact
6 - 2
melee
(image)waterspray
impact
6 - 3
ranged
magical
Resistances:
blade100%
pierce100%
impact100%
fire100%
cold100%
arcane100%
TerrainMovement CostDefense
Cave-100%
Cave Wall-100%
Chasm-100%
Deep Water160%
Forest-100%
Grassland-100%
Hills-100%
Mountains-100%
Mushroom Grove-100%
Sand-100%
Shallow Water160%
Snow-100%
Swamp-100%
Village-100%